Today I give you my first impressions of Patrol Angis, a 15mm sci-fi / space opera skirmish ruleset from Gavin Syme, over at theionage.com. I've had a quick read through of the rules, but, I have'nt played a game with them yet.
The rules, as mentioned I haven't played a game yet, but I remember the basic principles from play testing, I got my name in the book! :) This is not an in-depth review of the rules, so I may miss some finer details, but these are the basic rules...
Troops are organised into elements, or groups of miniatures, a retained lance for example can have 22 miniatures comprising of 3 elements of 2 Posts (10 man element) and a command Mina (2 man element).
As with most games you get a initiative phase, Patrol Angis has an interesting way of resolving initiative. Both players roll a dice and the highest wins, normal stuff so far, the winning number rolled is the number of elements (troops) that can be activated that turn. The winner of the initiative roll gets a +1 to his roll. This means the winner gets a bonus but not too much so the losing player suffers.